Showing posts with label Games Workshop. Show all posts
Showing posts with label Games Workshop. Show all posts

Wednesday, 6 December 2017

I hope the Easy Build kits take off


Long story short: I want cheap stuff. I'm looking at last weekend's White Dwarf and seeing the Myphitic Blight-Hauler (aka the smol tank shaped like a friend) Easy Build kit is going to be £15. I don't know how long its been since I saw a GW kit released at a price point that low. Spirit Hosts, I think, would be the most recent example of something coming in almost that low.

I've wanted a Blight-Hauler since the first leaked image of them hit. Since the Death Guard codex came out I've wanted three because in the army list you can take them in squadrons but the sensible, financially responsible part of my brain confidently predicted that a multi-part plastic vehicle kit of size was probably going to come in at around £30 to £35.

The solicit promises that this Easy Build kit has thirteen push-fit components and it looks great. It doesn't look like a kit that's been simplified and the same goes for the Primaris Marine Easy Builds which actually have full multi-part plastic equivalents. The Primaris Aggressors, who are £10 cheaper than their multi-part equivalent, look indistinguishable. True, you don't have as many options for them (you can only give them the flamer gauntlet load out) but that's an acceptable price to pay for not having such a high price to pay. The Easy Build Redemptor Dreadnought, similarly, comes only with the gatling cannon but also at a £15 mark down.

I would like to see more kits like this, especially since GW are clearly able to make them look as good as the more expensive versions. I can accept not having the full breadth of weapons options.

Plus, the whole posing thing has always struck me as a bit of a false selling point. How many different poses are there for a Tactical Marine, anyway? Holding bolter up, holding bolter down and holding bolter at a perfect horizontal are all that spring to mind. For anyone who thinks I'm exaggerating those were the exact poses used in the Dark Vengeance Tactical Squad and those models looked amazing.

It would also be a great option for horde armies. Imperial Guard, for instance. You need dozens and dozens of guys in a Guard army and right now the multi-part Cadian and Catachan basic infantry are £18 for ten guys and those squads don't even come with heavy weapons.

Now, if you could just create blonked out snap fits £10 for ten...

One can hope. Hell, I'll hope all the way and wish for Steel Legion. 

Thursday, 26 January 2017

One thing Age Of Sigmar is doing right


Whilst I'm not a big fan of AoS, even I have to admit the range has undergone one improvement. You see, a problem I always had with the Warriors Of Chaos range was that it was a bit samey for a faction defined by the infinite mutability of corrupting magic.

They worship the god of blood and murder? Tall dudes in full plate armour with horn hats. God of plague and despair? Tall dudes in full plate armour with horn hats. God of pleasure and excess? Tall guys, horn hats. God of magic and mutation? Fucking guess. It was all just painted different colours.

This was all set against artwork and background fiction where each god's followers had their own iconography and motifs. One thing Aos definitely has going for it is that, finally, mortal Chaos has some visual diversity to it. There's a real visual distinction between the Khorne Bloodbound...
and the Disciples of Tzeentch.
I'm really looking forward to when they get around to Nurgle. There are some fantastic Avatars Of War miniatures in their Corrupters Of The Apocalypse range, I have some myself, but I really want to see what GW does with them. No offence to Avatars but GW do just have better miniatures technology and, y'know, legal rights to all the iconography. Plus, a plastic Great Unclean One will be a nice addition to my Death Guard.

Also, if Pestigor are going to make a Tzaangor-esque comeback you won't hear any complaints from me. I am a big Chaos fan and the fact that GW are going back to the deep background is heartening to me. Probably a unique case since Chaos is the only faction that really relates to its old Fantasy Battles background but I'll take what benefit I can get from this new game, to be perfectly frank. 

Monday, 27 April 2015

Skink Skirmishers and plastic Skink Priest build reviews


(images from Games Workshop's webstore as the plain grey plastic didn't come out well in photos)

SKINK SKIRMISHERS
(I'm reviewing the Lizardmen Skinks box set as “Skink Skirmishers” because that's what I built the twelve from the Lizardmen Battalion as and because there are a couple of issues specific to the Skirmishers build I wanted to discuss.)

Ease of Build
The build itself it pretty easy. There are only three components: the main body and the two arms. However, there are a couple of issues. For one thing the swords have a tendency to snap because they are literally designed to do so. In the alternative build these hands are used to hold the shields after you cut or snap off the sword blade. It is a little too easy to do this accidentally when removing flash lines so do be careful.

Fortunately, I had plenty of spare sword arms. This is because of the main problem with the kit: I had to buy another box set because there aren't actually enough blowpipes to make twelve Skirmishers. To be clear, this is not to do with the fact the Battalion has only half a Skink box set in it: each sprue has six Skinks and only five blowpipes. Now, I was planning on getting a full box to make a Skink Cohort (the alternative build) later in the project but it seems a bit of a cheek to have a kit where you literally have to buy a second kit to fully equip a unit. I think the last time I had this happen to me was the old eight-man Chaos Space Marine kit which had exactly one too few of each kind of basic weapon.

There are also command options for the Cohort in the Army Book unavailable in the kit: there's no musician and no standard bearer components. If you see the images for those options in the Army Book, do note they are old metal models that are no longer available.

Conversion Potential
Well, as mentioned, if you want a challenge you can (with the Cohort) convert a full command for the unit as you only get the Champion components. Musician you could probably make a flute out of a blowpipe (you'll have some spare as only the Cohort has the musician option). The standard is a little trickier: some kind of Lizardman icon on top of a javelin, I guess?

Spare Parts
Okay, so on each sprue I have spare : seven javelin arms, a big champion sword, six shields, a shield-holding arm and a belt that was meant to be stuck on the underside of the champion's blowpipe. None of it of particular use, really, as the arms are only compatible with other Skinks. The shields are a bit small for humans but they'll fit better than the Saurus version so might be useful if you want to do, say, Empire State Troops or Chaos Marauders who have survived the Lustrian Jungles.

SKINK PRIEST
Ease of Build
Considering that I lost the instructions this model was pretty much hassle free. I had some slight issue positioning the arms in their sockets correctly. I don't think I quite managed it as the pose I achieved is a little off from the official photographs but it doesn't look unnatural so I'm calling it a win.

The only difficulty was a very, very small connector on a string that runs from the staff to under the arm, half on each component and the connection between the two ends is literally only a millimetre in width. I had to push the two together with the end of my mouldline scraper until the glue set.

Conversion Potential
Not a lot. Common to just about all clampack minis there are a lot of non-standard connections. Also, being a Skink there aren't a lot of other miniatures to source parts from. He's also slightly larger than the standard Skink infantry so the parts might not look entirely natural together. Probably the best part to replace is the left hand. I'm not sure what with but its the only place that seems to make sense.

Spare Parts
Like most clampack characters the Skink Priest isn't big on options. There's a ritual knife on the sprue I can't find a place for but that might just be down to my having lost the instructions. 

Monday, 6 April 2015

Adeptus Mechanicus Skitarii Rangers build review


Since, for some reason, my photos (which almost came out well, too) won't render when I preview this post I'll just list what I built for sake of clarity: five Skitarii Rangers with galvanic rifles, one with galvanic rifle and omnispex, one with plasma caliver, one with arc rifle, one with transuranic arquebus and an Alpha with arc pistol and taser goad.

Ease of Build
Okay, bit of an ancillary rant here but I need this for context: I bloody hate the bolters in the new Space Marine kits, they are a dryfitting nightmare to build. Who even though that making the three-part assemble less stable and harder to dryfit was a good idea?

Anyway, this kit does not do that with its guns, not on any of the builds: each gun assembly has two components: a large piece made of the gun and the whole right arm of the model and the second is the left arm that completes the assembly. Most of the guns are mono-pose but that's good as the reason for this is a groove under the armpit of the right arm that slots over one of the pipes on the side of the torso. It means you'll always get the right pose for the other arm to slot into without having to dry fit and practice. There were a couple of galvanic rifles without this feature and its absent on the plasma culiver as well but those guns are more forgivingly posed so that wasn't a problem.

The locating groove is part of the transuranic arquebus which I am immensely grateful for as I was worried the stand (which is a separate piece) would end up crooked if I didn't pose the arquebus perfectly straight.

Ease of Conversion
Since my first though was Renegades & Heretics conversions on these puppies I did look closely at how these could be converted. To be honest, if you want to swap the torsos out for something else, obvious option being the R&H conversion kits from Forge World, you're wasting some of the most characterful parts in the kit and I'm not sure the arms will fit them.

Head and weapon swaps shouldn't be too hard and I wonder if some sort of feral servitor or techno-barbarian close combat model could be made like that.

Take this as you will: I did some dryfitting and the spare head (the Vanguard variant) fit near perfectly on a Tempestus Scion and with a little cutting down of the ball join they don't look too out of scale with a Cadian Guardsman.

Spare Parts
I have ten Vanguard heads and a few champion head variants plus various champion weapons options which will come in useful if there are HQ options in the Codex (or, touch wood, the full-size Adeptus Mechanicus Codex I anticipate will come after given the range branding). There are also the spare galvanic rifle and radium carbine assemblies though I'm not sure how useful they'll be unless they turn out to fit Guardsmen. There's also one radium carbine and one galvanic rifle just on their own, no hands attached, which might be useful for diorama or vehicle decoration. 

Wednesday, 25 March 2015

I don't usually comment on GW leaks, but...


the fact the Skitarii Vanguard seem to be wearing Sabbat helms feels like salt in the wound. I mean, we're getting Skitarii, we're getting a unified Khorne Codex, we've already had Eldar Harlequins and Knight-class Titans (and I will call them “Knight-class Titans” until the day I die, damn it!) so the continued absence of Sisters of Battle really rankles.

Sisters. They're a cool idea. Nuns with guns. All I'm sayin'.

Still, I am very, very interested to see what GW does with Mechanicus as a faction in their own right. I don't for a second believe the Codex will include Forge World units. True, the odd Forge World Imperial Guard tank has made it in but I don't buy into them doing something as extensive as slotting the whole “Mechanicum” range into a new Codex. Could be wrong but I don't think Forge World's production and distribution are up to the task.

We'll see. 

Sunday, 22 March 2015

Female Imperial Guard test mini (grey)


(Crappy photos are crappy, I know, but this is just the build and hopefully you get enough of an idea of how it looks. Must get me one of these magical daylight bulbs people talk about because, good grief, do I not get good light in this place during any time of day I'm actually around.)
So the Heroic Scale Female Heads from Statuesque Miniatures turned up a couple of days ago and I quickly cobbled together a test mini using some spare Cadian parts.
The good: the head is very much in scale and the legs don't seem out of proportion as I feared because the big pockets on the side account for a measure of the bulk. I might have to rethink the Victoria Lamb order I was going to make for kilted legs if basic Cadian parts work this well.
The bad: the connector at the base of the neck is flat. The ironsighting pose you see here is because that's the only way the head attaches to the torso. I'm going to need to buy some modelling putty and build up the necks of the models to make pretty much any other pose. Not a huge problem but annoyingly time-consuming. I looked at the conversions I'd seen on line and, yes, green stuff necks.

Ah, well.

Still, the overall effect works and even my incredibly messy putty sculpting should be up to making necks (or at least not be to


o noticeable at a distance).

Saturday, 21 March 2015

Khorne Daemonkin pre-order thoughts

Looking back on it I have a mixture of fond nostalgia and head-scratching frustration for the old “3.5” version of Codex: Chaos Space Marines. I loved how that book worked even if how it worked was ridiculously twisted at times (seriously, some of the rules were hidden in the fiction sections). I loved how you got all sorts of perks for having an army exclusively dedicated to one Chaos God or wholly representing a single Legion. I loved that there were whole pages of god-specific wargear and vehicle upgrades.

So you can imagine that I'm reeeeeealy looking forward to Codex: Khorne Daemonkin because this is how I see Chaos armies: not as Chaos armies but as Khorne armies or Tzeentch armies and so on. I know I'm not alone among my generation of hobbyists that I could never get used to the “pantheonic” approach GW piloted with the first Chaos Daemon/Daemons Of Chaos release.

I've never really got used to how Daemon armies work. What I want is an army dedicated to a single god but the army is built to work best with the pantheonic approach. Plus, there just aren't enough units for a single god to stop me getting bored.

All this said it isn't the Khorne Daemonkin that I'm excited about. I'm hoping there are others in the works, specifically for Nurgle and Tzeentch Daemonkin warbands. I love the Death Guard and Thousand Sons background and models (I have a bunch of Forge World Death Guard in a draw ever ready for deployment) and I'd love to do warbands with those themes.

Plus, Renegades & Heretics should be Battle Brothers with the Daemonkin so there's even more variety and potential for fun conversions. 

Monday, 9 February 2015

After Action Report #1: Orks vs. Astra Militarum


Seventh Edition, First Impressions
1000 points, my Orks versus Matt's Traitor Astra Militarum (with summoned Nurgle Deamons). My first game of 7th edition. My first game since the release day of 6th edition, in fact. I lost 14 Victory Points to 8 but it really came down to the last two turns.

I have to say I really like the Strategic Objective cards. We were pulling three per turn and it really adds a level of unpredictability to the game I've always felt was lacking. The constant shifting of priorities was fun, especially in my mad Turn Six dash to equalise as I tried desperately to take out Matt's Warlord (and gain D3 Victory Points) with a one-Deffkopta suicide charge. I almost did it too, winning the combat but Matt passed his morale check and my hopes of running the man down evaporated.

It was a genuinely tense moment.

Matt's fifty man Conscript Platoon led by Ministorum Priest continues its long run as his MVP, especially now he has realised how many shots he can get out of it with Front Rank, Fire! Back Rank, Fire! Seriously, there was one turn where the unit pumped one hundred and ten shots into my Boyz.

Lessons Learnt
I either need bigger Boyz mobs or faster ones, so either expand to thirty Boyz per mob in the 1500 points version or invest in some trucks to get smaller units into combat faster.

I need to remember that Furious Charge exists, as I forgot several times.

I also forgot that Waaagh! existed for almost the entire game and then it was too late to use.

Matt's Wyrdvane Psykers should be a real priority for me. In my defence, I knew this before and took out two of the five in my first Shooting Phase but then he hid them behind sight-blocking cover where they rode out the rest of the game, summoning Plaguebearers and Nurglings in peace. In hindsight I should have sent the Deffkoptas in to finish them off.

Flash Gitz are fantastic: great guns (which have more components than an entire Space Marine, by the way) and they have the combat ability of a Nob. I had my Warboss accompanying one of the Boyz mobs but I'm seriously considering surrounding him with Flash Gitz since Snazzguns are Assault weapons.

I had the Killa Kans figured all wrong, I was using them for shooting but once they entered combat with the Plaguebearers... well, okay, they died but took out a few in return. Really, I should have used them to tie up the Conscripts for a few turns, stop them slightly shifting the outer edges of their enormous unit to leisurely claim objectives.

The Mek Guns didn't get much of a testing. Matt only had two vehicles: a Chimera and an Armageddon-Pattern Armoured Sentinel, the first went down in turn one and the other was on the far side of the board. So my fantastically powerful artillery spent the rest of the game sniping off a Guardsman or two per turn from his flamer-toting Veteran Squad.

Forging a Narrative
Aside from the Deffkopta suicide-charging Matt's Warlord there were no real “cinematic moments” to build epic rivalries around. This might be for the best as Matt and I will be team mates in Dave's campaign. Also, I only won that combat in theory, the victory didn't achieve anything.

Still, one of the Gretchin manning the Mek Guns sprang back to life after we discovered we'd resolved a round of shooting incorrectly.

Conclusions
Good game, better than any game of 40k I've had since the Hallowed Third Edition and I'm much more motivated to get this army painted. 

Monday, 2 February 2015

Codex: Necrons first impressions

Okay, the reason this is a “first impressions” post and not an actual review is because I absolutely suck at judging mechanics in the abstract. Is the army going to be better or worse on the tabletop? I have no bloody clue, I just can't work out the numbers in my head. Until I see something on the tabletop I find it hard to judge its value.

One thing I will say about the rules in this codex is that the bespoke force organisation chart is insane. It isn't the usual slightly tweaked force organisation chart (such as Orks having nine Troops choices and Blood Angels having four Elites) but a chart made out of formations. You take a Reclamation Legion formation (an Overlord 0-2 Lychguard units, 1-4 Immortals units), 2-8 Necron Warriors units, 1-3 Tomb Blades units and 0-3 Monoliths) and then add on a selection of up to eleven other formations. Its a wonderfully characterful representation of how Necrons fight en masse, analogous to a Space Marine chapter, but the size of even the smallest force means its probably of limited use to the casual gamer.

Honestly, this feels more like a background resource than something meant to be used in normal games.

The Warlord Traits are the usual mix of character buffs and army buffs, the one I'd hope for being Hyperlogical Strategist which allows you to add or subtract 1 to reserve rolls and seizing the initiative.

Reanimation Protocols are less annoying than when I last faced Necrons under their 3rd edition rules. Now its a slightly modified invulnerable save taken after suffering an unsaved wound regardless of circumstances (Instant Death doesn't knock it out, merely lowers it to 6+ from 5+).

Honestly, what interests me the most is the background section. As well as showcasing artwork in styles I haven't seen in GW publications before it resurrects the bestiary section that has been so absent from recent Codices. This is probably because Necrons are a less well-defined army in the minds of gamers than Orks of the many Space Marine factions so there are sections describing how Destroyers, Immortals and so on fight and what their origins are. There are also these cool technical drawings that remind me of Imperial Armour books and 4th edition army lists which had a drawing of the thing next to their entry.

Sadly, there isn't as much background dedicated to the Dynasties as I'd like. A few of the pre-existing ones are given brief focus sections that expand on their background but several interesting ones are cut, only to be mentioned in the map and timeline. Speaking just for myself I'd have loved to read more about the Empire Of The Severed or (I can't remember the name) the Dynasty that some exiled Lordling reprogrammed to obey only him and turned them all into his personal pirate empire.

Personal issues aside this is a great looking book. As I said they've really spread out into differing art styles I wouldn;t usually associate with a Codex. The map in particular is great and very much drawn from the Necron point of view with their dynastic territories picked out with Imperial worlds only included as points of reference for the reader. Production values on this one outstrip the Blood Angels book, in my opinion, so its a pity this might be the last Codex for a while since it seems a bit soon to launch into a new cycle after two and a half years. 

Saturday, 17 January 2015

On the paperback Tomb Kings book

Games Workshop's pre-orders went up yesterday evening and I am trying to resist re-starting my Skaven army in the face of those Stormfiend Rat Ogres. The character classes are cool too.

However, its the paperback version of Warhammer Armies: Tomb Kings that interests me the most. Unlike the other recent softcovers (the End Times and Shield Of Baal campaign books) there's no real reason to do this: the Tomb King book has been out for several years, there's no shortage or potential shortage to address.

Let's read some tea leaves...

The first and most obvious thing to notice is that this book is, of course, cheaper than the hardcover. The hardcover is £30, this is £22.50, a decent discount but not so large that it would necessarily lead someone waiting for the softcover if the Tomb Kings book were new. Its also a more generous discount than on the softcover End Times books.

Personally, I like the idea of having a hardcover come out first and a softcover later and I'm not against it being applied to Army Books. Just speaking for myself I think I'll keep to the hardcovers, as I say the discount isn't a dealbreaking amount for me and the hardcovers are just more durable. My Vampire Counts book for instance has spent years being flicked through, kept open with a weight and thrown down any old where during games and its pretty much good as new. My softcover Bretonnia book, meanwhile, I've had to replace twice when the shitty glue binding disintegrated under the stress of similar treatment.

It might be a small discount but given the particular item we're talking about it lowers the price of entry into the hobby on one of a new gamer's first purchases. Now, I accept the high price of this hobby as a luxury product provided by a medium size company but I can't say a lower price of entry wouldn't help. I'm not one of those gamers who bitch how “98% of gamers want cheaper models” because I think that claim (that is a direct quote that goes around) is 2% lower than it should be: all gamers want cheaper models but there are economic realities that prevent this from happening, not least of which the fact the models sell well enough at their current price points to be profitable.

I might get a paperback of the Daemons Of Chaos book, though, or for other books where I want the background but not to play the army and put the book under all those stresses that keep causing my Bretonnia books to discorporate. So that's extra sales, at least potentially, made by offering customer choice.

Do I feel cheated, though, about having spent more money than I seem to have needed to on the hardcover? No, because I wanted the book and as I've demonstrated even if a softcover had been available then I'd have preferred the more durable hardcover. In fairness I also handed that money over four years ago so I more than understand if someone got the book last week they'd be more justified in being pissed off.

Saturday, 10 January 2015

The End Times: Thanquol pre-order chaos

It takes a lot for Games Workshop to piss me off. This is because I acknowledge firstly that there's very little a medium size miniatures business can do to seriously offend me and, secondly, because a lot of things that seem to piss of hobbyists on the internet look to me just like a business being a business. But today...

I'm writing this at half past eight on Friday night after over an hour of standing in Games Workshop waiting for their website to work so I can order the latest End Times book.

There were three of us in the queue, most local gamers having worked out last time that sitting in the pub with their laptop was a better bet than queueing at GW is they wanted the damn book. However, the problem with this was that so many more computers were trying to connect that it crashed the website completely for nearly an hour.

The first guy in the queue got his straight away, which I was glad of because he is a very longstanding Skaven player. I was second in the queue and got mine ordered an hour later after crashes, server errors, 520 errors, 523 errors and the rest. This pisses me off because GW had decided not to allocate any hardback copies of The End Times: Thanquol to stores, they were all going to be put in the stock for pre-order via the website.

The ONLY WAY to order this product didn't work due to bandwidth issues and I find it hard to believe any company with a lick of common sense and in light of the last three near-instant sellouts couldn't anticipate this and hire time on extra servers for one damn day.

I just stood there wondering “Do you guys even want my money?” whilst the staff fielded phone calls from every other store in the country asking if they had a working order point. It is going to be a few fun days coming up to be GW customer services (which I do not feel much sympathy for) and a horrible few days for the in-store staff (for whom I feel immense sympathy because it is so far from their fault but they're the point of contact for most gamers).


Please, GW, sort this shit out. 

Sunday, 19 October 2014

GW Reading "Create a Space Marine Chapter" competition

Games Workshop Reading's store birthday is coming up on 1st November and they're running a few events on the day, one of which is the good old Create A Space Marine Chapter competition. Simple idea: come up with a colour scheme, paint a Marine, write up a bit of background and present all it on the day. I'm not normally one for in-store competitions and the like but it occurred to me that this one could serve a nice little purpose for me.

You see, back in Third Edition when I started in the hobby I had a Chaos Space Marine army, a fallen Sanguinary chapter called the Blades Of Sanguinius. They looked, I will be frank, bloody terrible because I was nineteen, had no idea how to paint and had no patience. They wore pale red armour (Blood Red right over white undercoat, oh the days before base paints...) with Midnight Blue trim and not much else. They were technically Tzeentchian except I couldn't afford the metal models for the daemons and back then you couldn't give generic Chaos Marines the Mark of Tzeentch because it automatically turned them into Thousand Sons.

You know, every time I discuss the Third Edition Chaos Marine book I end up wondering why I have such immense nostalgia for it. I remember Chaos Lieutenants fondly, I liked that the rules actually allowed you to give your Chaos Lord a greasy sidekick.

Anyway, the thing with the Blades Of Sanguinius is I never really gave any thought to what they looked like as loyalists (except that they were red, being a Sanguinary chapter) so that's my pitch: design and enter the loyal Blades. I've got a good starting point in that they'll be mostly red, probably, and I've plenty of Death Company bits to make the model visually interesting. I just have to be careful not to make the colour scheme over-busy, which is the temptation and the trap of these things.

Sunday, 5 October 2014

Getting my chivalric hopes up again


While I yet draw breath, the lands bequeathed unto me
Shall remain untainted by evil.
Be they foul orcs, giants or mountain drakes
My foes shall fear my armies and my blade alike.
It is my sacred oath to lead wars of errantry and crusade
And to honour the duties of the King.
My love of the Lady shall be as a beacon, inspiring and bright
Even when darkness spreads its wings o'er the land.
All this I shall uphold as I become one with Bretonnia
Lest I join with her in death alone.”
- The King's Vow

That was presented as the final part of a two-page history of Bretonnia's King Louen Leoncoeur by Phil Kelly's in his Codex: Apocrypha article in this week. Its a well-written piece but what strikes me is how much of it is new, or at least new to me. All or any of this could be background from the fifth edition or earlier given a modern spin but even if it is this is what I take from it:

Two pages of a very short magazine targeted at advertising Games Workshop products was spend on advertising Bretonnia, an army with a two editions old army book and massive gaps in its model range. I'm not saying next week or even next month is going to see a new Warhammer Armies: Bretonnia, if for no other reason than I don't think there'll be a standalone army book until after The End Times wraps but I do think this means something.

Now you could say that this snippet of background took no time or effort for GW to produce. You would also be wrong. They paid Phil Kelly his wages for whatever time it took to write and edit this piece, they spent money printing it and used up 5.8% of their magazine on it. Small effort is still effort and there are probably better things one of your lead game designers and background writers could be doing of an afternoon than banging out two pages of fluff for an army you haven't supported in a decade and don't even offer a full range of miniatures for anymore. Something like, oh, banging out two pages of background to remind people this range exists because there are plans.

I'm not usually one to accuse GW of being completely mercenary but I do accept that as a relatively small company in a niche, luxury industry most of their activities are based in savvy marketing. You see, unlike far too many hobbyists on the internet I understand that if I want GW to continue making products they have to make enough money to stay in business. It is baffling how many hobbyists don't understand the very, very simple economics of this equation.

Ugh...

But, anyway, between this article and the huge amount of ink The End Times: Nagash spend entirely upending Bretonnia's status quo right after the Wood Elves army book spent a huge amount of its timeline introducing a Bretonnian civil war. People will read this, they'll be interested, they'll go to the GW webstore and find...

well, a tragically out of date army book, a complete lack of knightly characters to lead their armies and models for only five of the ten units in the tragically out of date army book. They'll see that and they'll ask: where my 8th edition book at?

I can only hope. 

Thursday, 2 October 2014

Forge World announces the Lost and the Damned

So Forge World have announced that they'll be bringing a new Imperial Armour book to Warhammerfest (aka Not Games Day 2014) and it'll be called War Machines Of The Lost And The Damned.

First off its nice to see Forge World doing something other than Horus Heresy for a change. Fair enough, its a cash cow and I don't blame them for milking it but there are more things in this damn hobby than yet another bloody set of variant Space Marine armour marks.

Second, given the nostalgia kick GW have been on recently with doing a unified Undead army and revisiting Storm Of Chaos I can hope that maybe we might see an old school Lost And The Damned army list in this one. The Siege of Vraks lists were nice but, given the nature of the books, very specific. I'd love to be able to take my old Lost And The Damned army out for a game. Well, I'd like an excuse to re-do the army since I am frankly ashamed of the laughable efforts I was willing to call a finished paint job when I was nineteen.

Don't get me wrong, the old LatD list swung wildly between unplayably bad and horrendously broken but there were some great ideas in there. In particular, I liked that you could take up to three Chaos Space Marine Aspiring Champions as an HQ choice and attach them individually to mortal units. Also, random units of Chaos Hounds and Spawn.

Mutants were hilarious in the shooting phase: up to thirty rapid firing weapons with the Gets Hot special rule. There were games where I blew up more of my own troops than my opponent. Heehee.

As I say, this is all nostalgic wishlisting but GW has recently started looking at some of the odd ideas they once considered unworkable and thought “That could be fun to bring back!”. 

Wednesday, 1 October 2014

Hobby goals for October 2014

Setting out a few “things to do” for my hobby table over the next month, just some general goals and whatnot. Summer's over so my overwhelming lizardlike lethargy is gone and I can knuckle down and get some stuff done.

Goal 1: Finish a complete unit from scratch
Your general getting back on the horse sort of project. Just finishing something, anything, is a real kick after you've been out of the hobby for a while. Not sure what it'll be, I'll pop into GW this afternoon and see what jumps out at me.

Goal 2: Play a game
Again, not something I've had a chance to do recently as our group's usual host has been busy moving house. He's all set-up now so hopefully we can get back to our campaign.

Goal 3: Work out how many Space Orks I own
My friend Dan is just getting back into the hobby but he wants to play 40k. I haven't played 40k in years (I think my last game was the week 6th edition was released) but I did have an Ork army once upon a time that I'm pretty sure I never sold or gave away to anyone so I'm going to see if I can find enough models to have a decent game with. If nothing else the Unbound Army concept will help me if the results turn out to be... unusual.

Goal 4: Write a piece of short fiction
I like writing background and I have some new characters appearing in our campaign that I'd like to workshop a little. I mentioned them in the Bite Size Chunks post on Monday: a group of young journeyman wizards working for the Empire's intelligence service and I really need to work out who they are and how they operate because the group wants them involved in next year's campaign because they like the idea. 

Monday, 22 September 2014

10 Interesting Codex Space Marine Chapters

I got into this conversation with a guy in GW the other day about Space Marine chapters and he took a position I disagree with. You see, he insisted that there was nothing interesting in the Chapters represented by Codex: Space Marines and he far preferred the variant codices because he found the variants to be more interesting. “Vanilla” was the word he used to describe the Codex chapters. “Bland” also came up. I mean, all power to him, its his view and how he interacts with the background but I've always taken issue with the basic premise.

So here are with ten chapters I think have background just as interesting if not more so than bishonen space vampires, the 80s hair metal marines or heretics in skirts:

The Exorcists
A weird one to start. The Exorcists maintain three scout companies instead of the usual one because there's an unusual level of attrition in their training regimen. This attrition takes the form of strapping the scout down, summoning a daemon to possess the poor kid and then waiting to see if he can exorcise himself simply through the power of faith. They're masters of arcane lore though they aren't purely tasked with fighting Chaos, they're generalists like most chapters. They aren't like the Grey Knights where it actually feels weird to play a game with them against pretty much anything besides Chaos Marines and Daemons.

The Brazen Minotaurs
Ugh... look, this is complicated because these guys have a lot of conflicting background but I'm particularly going with the version in Labyrinth Of Sorrows. These chaps have a Greco-Roman vibe to them, some Macedonian bits (the 1st Company are called the Lion Guard) and what seem to be Jamaican accents. They aren't big on tactics and prefer frontal assault in pretty much all cases. They like axes and seem generally rather cheerful. To be honest I was disappointed when the Imperial Armour books had a completely different chapter turn up under a similar name but at least there are shoulder pad upgrade kits available through Forge World for what's actually quite a hard chapter symbol to freehand.

The Raptors
The Raptors have always been on the back foot. They were formed in the Second Founding from the already chronically under-strength Raven Guard Legion. Since then, through attrition and back luck, they've been under-strength and poorly supplied for pretty much the whole of the last ten thousand years. Far from being staunch codex-adherents they tend to be rather more pragmatic in their tactics, being used to making do with what they have. They're more willing to use camouflage on their power armour or take direct command of Imperial Guard regiments to achieve their mission goals (bit dodgy, that last one).

Visually, as you can see, they go for a more subdued palate than the usual bold Space Marine colour schemes.

The Sons of Medusa
Even for an Iron Hands successor this chapter is well in bed with the Adeptus Mechanicus. They're adherents to the Cult of Moirae, a banned and suppressed Mechanicus sub-cult which is an unusual form of radicalism in 40k. Its usually Chaos or nothing.

Plus that emerald green and white colour scheme looks horrible on one marine but looks absolutely amazing if you can pull it off consistently on a whole army.

The Relictors
A good one for people who like converting their miniatures. The Relictors have this habit of taking trophies from their dead enemies, usually weapons. Problem with this is that sometimes those weapons are tainted by Chaos and recently the Inquisition has started getting a bit miffed about this. They aren't quite a renegade chapter and they don't see themselves as anything other than loyalists so they're a little miffed with the Inquisition for poking their noses into the chapter's private business.

Admittedly the average Relictor looks a bit dull, the all-over grey isn't too inspiring but modelling them with Chaos and xenos weapons would make for some interesting variety.

The Mortifactors
The Mortifactors are morbidly obsessed with death: they cover the walls of their fortress-monastery in skulls and even measure the skull of every battle-brother to work out if it'll fill any inconvenient gaps in the décor when the time comes. If you have any Warhammer undead spare parts lying around you can use them to embellish your marines.

The Salamanders
With the Salamanders it all boils down to one thing with me: they are closer to humanity than any other Space Marine chapter. With most Astartes drama comes from how aloof from human concerns they are, how much of their own humanity they've sacrificed for a greater good. The Salamanders, by contrast, live amongst the civilian population of their homeworld between missions. They're connected to the people of the Imperium in a way that's hard to imagine in many Space Marines.

The Carcharodons (aka Space Sharks)
Polynesian Space Marines fighting Lovecraftian horrors in deep space. It sells itself. The Charcarodons operate outside Imperial borders in a self-sustaining fleet, going without resupply for decades. I love the angle but their armour is actually the real hook: the varying tones of grey is actually quite visually interesting even before you add in the Polynesian-inspired markings etched onto their armour. A good challenge for someone wanting to test their freehand skills.

They tend towards bloody boarding actions so there might be a case for using Black Templars rules so you can have chainsword-wielding loonies on foot without the need to take a transport.

The Mentors (aka Mentor Legion)
Okay, a living nightmare to paint but since their background suits them more to being an allied detachment than a full army that's not such a problem. The Mentors tend not to deploy in chapter or company strength but send squad level detachments to work with other armies. These detachments act as both advisors and observers, studying the tactical doctrine of the armies they fight alongside. That in itself is an interesting angle: Space Marines who don't see themselves as all-knowing in the ways of war but who are on a self-mandated learning exercise.

Still, you're going to have to paint a lot of white.

The other Minotaurs
Bully boys for the High Lords of Terra, basically. There was another chapter called the Minotaurs (who might or might not have been the Brazen Minotaurs from earlier) who disappeared in transit. The modern Minotaurs, who act suspiciously different from the originals, tend to deploy as a whole chapter to perform brutal attrition warfare, mostly against traitor or rogue Space Marine chapters. Their rules in the Badab War books even give them Preferred Enemy: Space Marines and wouldn't it be nice to have an actual rationale for all those Space Marine/Space Marine games you tend to get stuck with playing 40k?


(All images are, I believe, taken from GW publications or images of 'Eavy Metal paint jobs used for advertising purposes. If I have, in fact, used anyone's personal artwork I apologise and invite them to drop me a comment into the most recent post on the blog at the time they notice and the image will be removed). 

Saturday, 20 September 2014

Black Templars fans and the fifth stage of grief

Necessary preface: I am a Black Templars fan. It was the stark black and white visual of Black Templars that got me into 40k; my first army was a successor chapter to the Black Templars; I was there at the front of the queue the day Codex: Black Templars was released and I picked up a hell of a lot of those splash release kits on the day. I like Black Templars, Black Templars are great, please remember this when I say the following:

Black Templars players really need to stop bitching about the army being folded into Codex: Space Marines.

I'm not saying it wasn't natural to be a bit pissed about this but its been a year now, folks. Perhaps it is time to let calmer heads prevail and admit that we, the BT fanboys and girls, benefited from this decision in many ways.

For one thing the fact that Black Templars were the only Space Marine faction not to get a 5th edition book is indicative. Space Marines are GW's moneymaker, any Marine release sells like hotcakes so the fact we went a whole edition without an update does point towards GW being out of ideas for them. And, really, who can blame them? Where was there to go they weren't already going with other armies?

I'm perfectly serious: the monk and knight imagery is the cornerstone of the Dark Angels and Grey Knights while the heavy close combat bias is explored with Space Wolves and Black Templars. Then there's the fact that most of the Black Templars' background and mechanics isn't about what they have but what they don't: they don't have discreet Scout Squads, they don't have Librarians; and in the 4th ed. book they didn't have Veteran Sergeants or Devastator Squads for some reason.

Their extras were the Crusader Squad and the Emperor's Champion plus some special characters, all of which are retained by the new list. As well as that we now get Orbital Bombardment on the Chapter Master; Honour Guard; free Iron Halos; Masters of the Forge; access to Drop Pods; Sergeant upgrades; Vanguard and Sternguard Veterans with all the trimmings; Ironclad Dreadnoughts; the Legion Of The Damned; Stormtalon Gunships; Devastator Squads; Thunderfire Cannons; Whirlwinds; Hunters; Stalkers; Land Raider Redeemers and Stormraven Gunships.

Oh, and Centurians if you can stop yourself from vomiting long enough to paint them.

Okay, maybe not all of those options meld well with your vision of Black Templars (they certainly don't all meld well with mine) but that's a whole list of stuff there we didn't have access to before. Things have changed, the replacement of the vow system doesn't quite work for me, I must admit, but I don't see where people on the internet get the idea the army is somehow unplayable or destroyed as a concept from this change. Space Marines are Space Marines, the mechanics don't change all that much between books because the stats are pretty much set.

You know what clinches this for me as a good thing? Being part of Codex: Space Marines means that we're 100% guaranteed regular rules updates. We'll never have to go an edition without a book and I don't foresee GW removing the army from the next book because it doesn't materially benefit them to do so.

And with that fact in mind there might actually be a hope for a proper Black Templars box set some time down the line given how... shall we say “mixed”?... the last set of offerings were. 

Tuesday, 9 September 2014

Sometimes the universe just gives you stuff

So two days before a house inspection is a great time for your shower drain and bathroom sink to both clog. Add in a few work issues and having to cancel a trip I was really looking forward to but then the internet just out of nowhere delivered me two really, really great announcements:

ANNOUNCEMENT ONE: Gail Simone's super secret post-Batgirl project is a Secret Six relaunch! Not entirely the old team, it seems, but the Comicbook Resources article name checks Catman and Black Alice and since Simone is apparently incapable of writing a series without Ragdoll turning up I can but hope.

It could go wrong, anything can go wrong. Maybe DC will have put some creative fetters on Simone when the last incarnation of the series thrived on editorial distance. Maybe the law of diminishing returns will strike as it often does when an author returns to one of their great works a few years down the line. It must be said, thought, that DC has been making real improvements ion the not-fucking-up stakes this past year so I feel positive about this announcement. If this had been announced in 2012 I'd have very little faith in it. We shall see.
ANNOUNCEMENT (-sh) TWO: a teaser video on Games Workshop's blog that (please please please) points to a Space Hulk set coming to pre-order next weekend. It shows a Space Marine being strapped into Terminator armour with flashes of Genestealers spliced in.

I can't begin to think of another interpretation of putting those two images together. If it is Space Hulk then I'm in. I was completely broke when the last set came out in 2009 and it sold out on me in about a day. Those Blood Angels Terminators were gorgeous and even after five years have never been bettered: not by Wolf Guard Terminators, not by Deathwing Knights, not even by the Forge World sculpts.

Whether its a new set (I am kind of hoping for the “other” Space Hulk Terminators: Dark Angels Deathwing) or just a re-release of the 2009 set I am absolutely, definitely putting money down for this. 

Saturday, 6 September 2014

That's Quite Shiny: Morghasts and Spirit Hosts

Its that time of week again and the GW pre-orders are up! After two weeks of single model releases (albeit a very versatile single model last week) this week they're pushing the boat out with two models!
I'm being facetious because both kits are absolutely gorgeousy. To start there are the Morghast Archai/Harbingers, two models for £36 and they're huge by the look of them. They more than fill their chariot bases and those bone wings are fantastic. There are already people online calling this kit the “two for one Nurgle Daemon Prince box” and I won't disagree, seems like a great use for them.

I can't really say more about what I think of them because I haven't actually reached their background in the Nagash books. As such I don't know how well what they look like matches up with what they're meant to represents. That's really the big test of a model as far as I'm concerned.

Perversely it isn't the big winged bone things of awesomeness that are catching my attention this week but the rather more modest Spirit Hosts (3 bases for £16). I've wanted Spirit Hosts for my Vampire Counts for years but the standing miniatures were... well, look at them...
Good in their time, I am sure, but outdated now. If we could just get some decent Fell Bats that would pretty much complete the range. 

Friday, 7 March 2014

Ooh, that's quite shiny: GW pre-orders for 15 March 2014



Crimson Slaughter: a Codex: Chaos Space Marines supplement (£30 hardcover)
You know, for the first time I am tempted to buy one of these new Codex supplements and it's for the very reason some people are resisting this one. I want a Crimson Slaughter book because they are new, because there hasn't been much written about them so far. I like their look, I like what little background they have (Space Marines driven insane by the ghostly voices of those they've killed which can only be quieted with more killing) and I want this more than the previously rumoured World Eaters/Book Of Khorne supplement because I know the World Eaters inside out.

Between the three Chaos Space Marine codices I own, the old Index Astartes, the Horus Heresy novels and a couple of audios the World Eaters are pretty well covered as far as I'm concerned. But a new faction? Give me some of that, please.

Helbrute (£33 multi-part plastic box set)
I pretty much covered this before when the kit leaked onto the 'net. I rather like it, it's good to have all the options from the Codex available without having to convert the Dark Vengeance model. I won't be buying one in the immediate future (even after finishing my 100 miniature painting challenge) because I still have my DV one to paint.

Still, this gives me hope that multi-part Cultists are on the way.

Chaos Space Marine Attack Force (£120 army bundle)
It seems that Battalions and Battle Forces are getting too expensive to be the starter sets GW wants them to be so they're replacing them with these larger sets for older gamers with more disposable income (at least that's how I read the shift) rather than younger gamers wanting to get started quickly.

I can't argue with the deal, it's a good mix of units: a Chaos Terminator Lord, 10 Chaos Space Marines, a Chaos Rhino (with that lovely vehicle accessory sprue of which I have many fond memories), 5 Chaos Terminators, 5 Raptors and a Forgefiend. Saving £21 by my count means you get the Raptors for free. It might not be the best army imaginable (you need to split the 10 Chaos Marines into two squads to make it legal) but I think it might be meant to combine with Dark Vengeance in which case it's more than convincing.

Coda: 100 Model Painting Challenge

If the supplement is any good I'm halfway tempted, as I haven't started them yet, to paint up my Dark Vengeance Chaos Marines as the Crimson Slaughter.