Wednesday 26 April 2017

A little light statistical analysis

Yesterday, Warhammer Community published a post outlining how stat lines would work in 8th edition. Now, I generally don't take much interest in the nitty gritty of mechanics and so-called “Math-Hammer”. I'm a bit number blind, to be honest, and pretty much anything I buy for an army is based simply on wanting the shiny thing rather than having any idea what it does (which explains how many random plastic Horus Heresy Marines I have).

Still, there are some changes that interest me. As well as some general case explanations, GW posted up four example stat lines for people to look at.
So we have the humble post-human Space Marine. Most obviously they and everyone else has gained a Movement stat. I am very, very happy about this. No more rules flicking to remind myself how a given Unit Type moves, now I just have the stat. Important to note that the Tactical Marine has Movement 6...
whilst the Terminator has Movement 5, borrowing the Age Of Sigmar mechanic where heavier armour reduces base movement. Good change. Terminators now have two wounds, as well, which adds some extra value to heavy infantry.

Initiative is a thing of the past and To Hit rolls for both range and close combat are at set values, though wounding still uses an opposing values system as before (though whether the same system as before is left unspecified). Long story short: there's only one damn logs table now, halle-freaking-lujah!

Another major change to stats is that none of them are capped at 10 anymore, which means...
that if power fists still work the same way, this Dreadnought is Strength 12. Whether that's how it'll work or not, I'm just rubbing my hands in glee at the idea that Dreads will now have eight wounds. Oh, so very yes! Dreadnoughts, as I may have mentioned, are my favourite thing in the entire 40k universe bar none but they've always sort of been more decorative than functional.

So, all good news? Well, I have some questions and they mostly revolve around...
Roboute Guilliman, a living demi-god in a system with no upper stat cap, having physical statistics of six and only one more wound than a Dreadnought. Everything else on that profile is as godly as they can resonably make it but as a physical presence he doesn't seem anywhere near as durable as he should.

So, issues, but the original post has done its job of assuring me that the new system will at least be based in something I understand so I won't have to relearn everything and that this isn't as big a departure as AoS was.

Current mood on this? Cautious optimism, I'd say. 

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