Yesterday,
Warhammer Community published a post outlining how stat lines would
work in 8th edition. Now, I generally don't take much
interest in the nitty gritty of mechanics and so-called
“Math-Hammer”. I'm a bit number blind, to be honest, and pretty
much anything I buy for an army is based simply on wanting the shiny
thing rather than having any idea what it does (which explains how
many random plastic Horus Heresy Marines I have).
Still, there
are some changes that interest me. As well as some general case
explanations, GW posted up four example stat lines for people to look
at.
So we have
the humble post-human Space Marine. Most obviously they and everyone
else has gained a Movement stat. I am very, very happy about this. No
more rules flicking to remind myself how a given Unit Type moves, now
I just have the stat. Important to note that the Tactical Marine has
Movement 6...
… whilst
the Terminator has Movement 5, borrowing the Age Of Sigmar mechanic
where heavier armour reduces base movement. Good change. Terminators
now have two wounds, as well, which adds some extra value to heavy
infantry.
Initiative
is a thing of the past and To Hit rolls for both range and close
combat are at set values, though wounding still uses an opposing
values system as before (though whether the same system as before is
left unspecified). Long story short: there's only one damn logs table
now, halle-freaking-lujah!
Another
major change to stats is that none of them are capped at 10 anymore,
which means...
… that if
power fists still work the same way, this Dreadnought is Strength 12.
Whether that's how it'll work or not, I'm just rubbing my hands in
glee at the idea that Dreads will now have eight wounds. Oh, so very
yes! Dreadnoughts, as I may have mentioned, are my favourite thing in
the entire 40k universe bar none but they've always sort of been more
decorative than functional.
So, all good
news? Well, I have some questions and they mostly revolve around...
… Roboute
Guilliman, a living demi-god in a system with no upper stat cap,
having physical statistics of six and only one more wound than a
Dreadnought. Everything else on that profile is as godly as they can
resonably make it but as a physical presence he doesn't seem anywhere
near as durable as he should.
So, issues,
but the original post has done its job of assuring me that the new
system will at least be based in something I understand so I won't
have to relearn everything and that this isn't as big a departure as
AoS was.
Current mood
on this? Cautious optimism, I'd say.
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