There is an
issue I have always had with 40k stat lines and the ranged weapon
rules Warhammer Community put up yesterday are basically the perfect
illustration of it:
You see, I
have basically no problem with any of that. I like how the lascannon
is balanced to do a lot of damage to a single target (read: vehicles
and their many, many wounds), I like how the flamer hits
automatically on a random number of hits, I like the -3 armour save
modifier on the heavy weapon.
The only
sticking point for me is the boltgun and its complete lack of armour
save modifier.
Now, a
boltgun is basically a grenade launcher held by a man so big and
strong that said grenade launcher has the same relative weight and
utility as a rifle would to a normal human being. It fires huge
bullets that embed in their target and explode.
And it
doesn't affect the target's armour value purely because boltguns the
most common “basic” weapons in the game. If you gave this gun an
AP value under this particular system that would be hugely
unbalancing to low armour factions like Imperial Guard and Orks.
Basically,
because of how common they are, Space Marines kind of break the
“realism” that game stats are meant to describe. Their basic guns
should be incredibly devastating to armour, including Space Marine
power armour, but it can't do that if the game is to have any hope of
working. So I'm here ackowledging that these rules look well
considered and balanced but I don't really think they describe the
thing they're meant to.
Its not a
huge issue because I'm used to it and the accompanying issue that the
difference between a normal human's base stat of 3 and a Space
Marine's base stat of 4 is so much bigger a representative difference
than it is in Fantasy. Still, I had hoped that maybe this version of
the game would take the clean break of totally invalidating all
previous rules in one go and maybe the shift the stats a bit. At this
point, the only way to do that after what we've seen would be to make
Guardsmen pathetic and I really don't want that to happen.
Anyway, for
the most part I'm still cautiously optimistic and I've been having a
lot of fun making Flesh Tearers Vanguard which, hopefully, I'll have
some pics of in the next couple days.
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