Yes,
reveals, not leaks. GW's commendable turn of telling people things
continues with a preview of the mechanics currently being tested for
8th edition. Yes, its time to read some tea leaves and
make some assumptions that are almost certainly wrong. Let's go!
Movement
Characteristics
Yes! The
basic sense here is that the generic unit types (Infantry, Jump
Infantry, etc,.) will be going and replaced by a Movement
characteristic on the unit's stat line. This knocks out a chunk huge
of the main rulebook, which is just sensible, and puts more emphasis
on the individual Codex. The less flicking between books the player
has to do, the better.
Charging
units fight first
An
unfortunate reality of 40k's meta is that if you play a low
Initiative army you're most likely to play against high Initiative
(read: Space Marine) armies. If nothing else this rule is an
inducement to dust off my Orks since my mighty close combat army
might actually get to fight a combat round or two in this edition.
Armour
Save Modifiers (for shooting)
Whether its
a Strength based modifier or a Rending value as in AoS is unclear but
I do think its sensible to bring this concept in. The fact that, say,
an AP3 weapon completely knocks out the protection of power armour
but has zero effect whatsoever on Terminator plate has always been a
strange abstraction to me and modifiers are a simple way of bringing
that concept into play whilst still keeping the spirit of how these
weapons are meant to work (lascannons will still be the shit, lasguns
will still be just shit).
3 Ways To
Play
Definitely
better to bring this in at the beginning than how they did it with
Age Of Sigmar. Its the same tryptch of Open, Narrative and Matched
play. Now, Open Play is still as unappealing to me here as it was in
AoS but I can't pretend that having more options of play is somehow a
bad thing.
“Command
Points”
Um... this
one is a bit complicated because it isn't really explained. The basic
idea is that if you build an army as the background dictates you get
Command Points, a series of benefits like re-rolls and unspecified
army specific special rules.
How army
selection actually works under this system is left unsaid. Most
likely, in my view, is that the Force Organisation Chart becomes
optional and you get Command Points for following it. Also,perhaps
the chart will be bespoke to each army, completely replacing the
generic version rather than just supplementing it as the bespoke
charts in this edition have.
Age of
Sigmar morale checks
About the
only one I'm not thrilled by. Its not a mechanic I'm super fond of in
AoS and that's a game with the option of large units. 40K has always
generally lent towards five- and ten-man squads so I suspect this
mechanic will be a lot less forgiving, especially the high-cost elite
units like Terminators.
Overall,
though, I'm looking forward to this, which I wasn't expecting to be.
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