Since
writing yesterday's post I've been batting around ideas for my
Bretonnia / Dwarf allied army: who they are, what they're doing, how
they're doing it. I'm not yet ready to forge it into a complete
narrative but here are a few of the ideas I think have legs (horse
legs or short legs but legs whichever way)...
Castle
Desfleuves
and the
Warden of the Passes
Castle
Desfleuves is located in the Gisoreux Gap, one of the two passes
through the Grey Mountains to the Empire. Its purpose is pretty
obvious: not only to protect against invading armies coming through
the pass or down from the mountains but also to handle the diplomacy
and trade with the Empire and the Grey Dwarfs.
In my
version, Desfleuves is the seat of the Warden of the Passes, supreme
military commander of all castles and holdfasts from the Pale Sisters
in the north to the southern border of Montfort just south of Axe
Bite Pass. Now, that territory happens to cross two duchies so there
can be some nice political complications for the warden.
Solution to
this would seem to me to be that the warden acts under royal warrant
and that their authority supersedes the dukes of Gisoureux and
Montfort. Also, they would have access to long term alliances, such
as...
The Dwarfs
of Karak Ziflin
Karak
Ziflin, like Castle Desfleuves, is completely undefined in the canon
background. All it has is a location: it sits in the mountains just
north of Axe Bite Pass. Its a Grey hold which means it is rather
poorer in terms of materials than the holds in the Worlds Edge
Mountains and so maybe they don't have as much material to make
armour and weapons and supply their armies. Thus, centuries ago they
entered into an oath of mutual protection with the wardens at Castle
Desfleuves.
This
explains why the fast-moving, gun-hating Bretonnians are tooling
around with the slow-moving, gun-loving Dwarfs. Karak Ziflin tithes
troops and engineers to Desfleuves including Rangers and Gyrocopters
to act as outriders. The two armies operate independently in the main
but when they need help they know who to call.
There's
tension in the different ways they fight. Bretonnians have this
hatred of ranged warfare, “the coward's weapon that kills from
afar”, but they can't debate the honour of dwarfs which is beyond
reproach. Still, a little tension between allies never did a story
any harm.
The
Brothers Borsson
Main
characters for the dwarf contingent are Aelfrid and Lief Borsson.
Aelfrid is my Runesmith and Lief is my Master Engineer. They're both
makers of things and I imagine, given how mobile the Bretonnians are
compared to dwarfs, that the dwarfs' main job in the alliance is
building and maintaining defences. I also like the idea of having
family ties between the scientific and religious officers of the
army, not that the two roles are opposed in dwarf society what with
both engineering and runesmithing taking place in the forges.
Still, some
tension between the traditionalism of the runic arts and the
experimentalism of the engineering guild could make for some nice
conversations.
The Family
de Martrand
The Warden
of the Passes is Lady Sabifa de Martrand. Sabifa is a character from
my Empire army. She's Bretonnian on her father's side (her mother was
Arabyan, they met during a crusade) and has been living in exile in
the Empire for some years. She's a Bright Wizard, hence her exile,
its not one of the disciplines that Bretonnians make common use of
and might have been seen as witchcraft. However, with her father
death she's acceded to the title and has some measure of royal
protection.
I've already
talked to my friends and they're happy for me to run her as a Damsel
of the Lady using the Lore of Fire.
As to the
rest of the family, my Bretonnian Lord will be Sabifa's uncle Black
Hal de Martrand, so named for his killing a black dragon in single
combat. He'll probably have a son or something to be the battle
standard bearer.
The
Rangers of Karak Ziflin
So, the
basic Dwarf infantry kits have a funny number of models in them. They
date back to the days of four men to a rank so you get sixteen of
them to a box. So here's the plan:
I have two
boxes of Warriors and one box of Thunderers. The Thunderers I will
just make as Thunderers but keep the spare parts on hand. Twenty of
the thirty-two warriors will be made as warriors. As for the
remaining twelve I'll mix up warrior great weapons and the crossbows
from the Thunderer/Quarrellers kits to make Rangers. I'll also use
the cloaked bodies from the three kits (which come to an even twelve)
so I can give them a unique visual character.
Graeme and
his companions
I have dwarf
spare parts. Lots of dwarf spare parts. I have a character known as
the Friend Of Dwarves, a natural liaison between the two sides. Not
only can I make a nice, characterful model for Graeme himself but
maybe also use some other bits to create a whole unit of dwarf-themed
Questing Knights.
Enemies
Everywhere
What can we
have as antagonists? Obviously there are Orcs & Goblins in the
mountains; Night Goblins and Skaven under them; the ever-present
threat of Chaos; Imperial deserters and Bretonnian outlaws taking
refuge in the peaks; and the undead out of Mousillion. Plenty to be
getting on with even before we get to the Bretonnian nobles who
aren't happy about this Imperial-educated witch being handed a
wardenship by the king.
Yes, things
are going to go a bit Richard Sharpe, plenty of enemies on the same
nominal side as our heroes.
The
Colours of War
Bretonnians
are as varied as they come, each knight having a different heraldry
but I think I can stretch the point to having some recurring motifs.
Red and black as the de Martrand family heraldry to be used on
banners, on champions who will be nephews and cousins of the family,
and on the shields and shirts of peasants seems like a nice time
saver.
As to the
dwarfs, there are some illustrations in the army book that make me
like the idea of deep blues and reds unifying the army with plate
armour in silver and scales armour in bronze. I tried an all-bronze
colour scheme once and it looked terrible but I think mixing it up a
bit will give things a lot more visual interest for me. First order
of business will be to test this colour scheme out, probably on
something singular. I think the Runesmith has all the requisite
materials: plate and scale armour, some sleeves and a cloak, enough
to test out every colour I'll be using.
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