It occurred
to me, when I finally remembered the codex had been released, that I
had committed to an army without knowing what it did. I chose to
paint my Tyranids as Hive Fleet Jormungandr (well, what I think the
artwork looked like, 'Eavy Metal disagree with me, it seems) who were
pre-existing but only in so far as they were a name and a completely
different colour scheme no mere amateur like me could possibly
achieve.
So there was
a good chance that GW would write new special rules for them and I
had no idea what those rules would be. To be frank, I got lucky
because the Jormungandr rules are actually quite cool. As with most
sub-factions these days they get an army-wide special rule, a stratagem and a warlord trait. Jormungandr's “thing” it turns out
is burrowing. They infiltrate inhabited worlds by landing under cover
of meteor shower, burrowing deep down and then undermining the
inhabitants' fortifications. They also tend to retain some assets
underground so even if defeated they will rise up again.
So how does
this work on the tabletop.
To start
with the strategem The Enemy Below
allows you to spend a command point to set up an infantry unit
underground and have it emerge with any Raveners, Mawlocs, Trygons or
Trygon Prime. This is an ability usually restricted to the two Trygon
variants and that rule only allows you to have Troops choices
accompany them. This version allows any infantry unit so that opens
it up to thinks like Biovores, Venomthropes, Zoanthropes, Hive Guard
and so on.
The
army-wide special rule (or Hive Fleet Adaptation) is Tunnel
Networks allows any non-flying
unit to claim the benefit of cover against shooting unless it
advances of charges in your preceding movement phase. Speaking as
someone who regularly faces a man who is very, very fond of Front
Rank Fire, Back Rank Fire I am
very happy with this result.
The
Jormungandr warlord trait is Insidious Threat
which means the Warlord and Jormungandr units within 3” ignore
cover when shooting at enemy units.
At
this stage I'm not thinking too deeply about theming the army. I
haven't played a game yet and I'm just painting what I could get
cheap in bundles or on eBay. I certainly want some Raveners in the
initial 50 power list and I'll give some thought to something fruity
to spend a command point them out of the ground (Venomthropes, maybe,
I like the look of Venomthropes). Aside from that I'm going to wait
until I have a couple of games under my belt before I make decisions
about where I want the army to go.
Also
there will be plentiful Gargoyles because sellers on eBay just can't
sell them fast enough or cheap enough to exhaust their supply.
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