Tinkering
away at my Dark Imperium models and a few other bits, I started
piecing together who my Death Guard are and how they operate.
My main idea
at the moment is that the background will revolve around “The Seven
Hands of Fate”, a sort of small council of the Lord of Contagion
and his six most trusted advisors. A sort of Mournival or Nurgle. At
the moment the composition of the Hands is the Lord of Contagion; two
Malignant Plaguecasters; the Noxious Blightbringer; a Warpsmith; a
Chaos Lord of the Purge aka commander of cannon fodder); and, an
Alpha Legion sergeant in charge of the army's Traitor Guard and
cultist contingent.
The
composition of the Hands will vary over time, they won't be all the
characters in the army but they represent the ones the Lord of
Contagion has the most faith in at that moment. Needless to say,
being kicked off the council is not a good sign for one's odds of
survival beyond the next battle.
The
Librarian leading my small contingent of Fallen is constantly trying
to maneuver his way onto the council. Right now he is trying to
displace the Alpha Legionnaire. I just like the idea of two
representatives of the Most Sneaky Legions in a battle of wills.
The Traitor
Guard aren't themselves Nurgelesque but my old Chaos Undivided Lost
and the Damned army now working as mercenaries being rented out to
the Death Guard by the Alpha Legionnaire.
The Purge
are feeling happy to be included and blissfully unaware that the
Death Guard consider them mongrels barely suited to a station in life
as cannon fodder. On a practical level they just exist so I have an
excuse to use some units that don't quite fit the strict theming of
the Death Guard. Raptors, basically, I want Raptors and the Death
Guard don't do dedicated assault troops.
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