This week I
didn't have a chance to set up the gaming table and the scenery so
its back to models floating in the void of time and space which does
horible things to the focus of my camera at times, so apologies.
Anyway, this
week has been all about the test models for Forgebane
and much everything else has stayed in the work in progress case.
First up we have the Necron Overlord...
… he
needs a lot of highlighting and some drybrushing but I'm happy with
the general effects. The cape and scythe in particular, which are
Stegadon Scale Green washed black and drybrushed with Thunderhawk
Blue Dry Compound, is a nice effect that I think I'll try to
replicate on vehicles and Canoptek units. I'm less happy with the
brass effect on the backplate but since its another drybrush method
it should improve with practice.
On
the side, since I was doing repeated coats of Rakarth Flesh on the
Overlord, I decided to do the same to some Dark Vengeance Deathwing
Terminators I've had lying around for a while. As you can see they're
only bone on one half, this is because the eventual plan is to do a
small Angels of Redemption Deathwing army.
On
the Mechanicus side I have rather more models lying around because I
bought a bunch when they first came out and, being me, did very
little with them after that.
The
Tech-Priest Dominus is the most complete, of course, since I'm
testing out methods on him and then extending them to the other
units. The silvers are the only block colour yet to do and then I can
get to more shading and detail work. As you can see, I gave up on the
Voss Prime colour scheme early on and switched to Stygies VIII. It
wasn't even that Voss Prime's quartered red and yellow looked bad on
the this model its just I couldn't work out how to extend the colour
scheme to vehicles and servitor units.
Next
we the Sicarian Ruststalkers who are a much, much better colour test
for the Stygies VIII colour scheme because they have the blue
undershirts on them that the Dominus lacks. They're coming along
nicely though the Dominus taught me to hold off on the shading until
all the block colours are done which is why it all looks so much
brighter.
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