(Many thanks to my friend Matt, who was kind enough to photograph my models on an actual camera for this post.)
After a couple of productive painting sessions with Matt my painting table is a lot clearer than it was and I have (I feel) some very nice models to show for it:
First off, my nemeses, the Tomb Kings Skeleton Horse Archers. You'd think that after the endless frustration of building them the trade-off would be that they'd be surprisingly easy to paint. Well, let me be the one to tell you that you thought wrong. Oh, the skeleton and the skeletal steed are very easy to paint, especially with the use of Zandri Dust primer but...
… oh, the quivers. So many layers, so many different materials, so many opportunities for all those dark colours to spill over onto the carefully drybrushed bone. Still, they are finally done and that's what matters. Looking at the finished product I am tempted to make another five of them but I think I'll leave that for a long way off.
Next up are some good old Skull Pass Night Goblins, probably the best starter models GW have ever produced. As I mentioned before, I only painted this particular colour scheme because I needed to test out some methods and these little chappies were ideal. I really like the effect, though and so these are the first five models of the Red Caps Tribe, named in equal part for the mushrooms and the Scottish vampire legend. Lighting obscures the fact but there's not much highlighting going on with these models. This is by choice since I'm going to be painting a lot of them (having bought two Skull Pass sets back in the day I have at least 120 of these fellows) but I feel the effect will stand up in a large unit.
Finally getting a little more done on my Wood Elves with the old female Glade Lord. This will represent the Lady Tevaril, ruler of Anmyr and my general. (Her wife, Lady Delynna, will be represented by one of the female Spellsingers.)
I'm not entirely happy with how this model came out but there comes a point when you just have to power through and get a model off your painting table. You can't really see it in the photo because there's so little bare skin on the model but I am not happy with the finish of the Kislev Flesh, so a little more experimentation there. The green cloth and the bronze armour have come out okay and those methods are going to be used to unify the look of the army. A slightly patchy job on the skin is something I can live with. Plus, she's metal so I can always strip her and start from scratch if it ever really starts to bother me.
Finally, a rank of very simply painted Squigs I dashed off once I realised I had a really good red method going. These were very quick to paint since they only have a few different colours to them: skin, teeth, eyes and claws. Even the spinney one on the end wasn't too different: I did the spines the same as the claws and just added a little Mephiston Red to highlight the scales along its back. I have a bunch of these just sitting in a box unpainted and I think I might just use them whenever I want to paint something quickly just for the feeling of progress.
Speaking of, I find quantifying things help me remember I'm making headway so let's inaugurate a little Hobby Log at the bottom of these posts:
2016 Total Models Painted: 17
Orcs & Goblins: 10
Tomb Kings: 6
Wood Elves: 1
Total Points Value
The “points value” of the models, by the way, don't include intangibles so I won't be counting things like armour upgrades, magic items or additional wizard levels unless the model for some reason actually portrays an upgrade like the Glade Lord's spear or a Skink Priest's Cloak of Feathers.