Under no circumstances am I even going to attempt to paint that heraldry! |
So
the “scrapping of Bretonnia” rumour is doing the rounds again,
this time enhanced by the idea that Wood Elves, Beastmen and Tomb
Kings are getting the chop as well. I'm not going to dwell on this
because it is bollocks, doubly bollocks when you consider two of
those ranges were given substantial numbers of new models within the
last four years so let's point and laugh at that idea and move on.
Finished
pointing and laughing? Good, let's start.
Another
rumour that did the rounds a few months ago was that Bretonnia was
getting a new Army Book some time about Quarter 3 of this year so I
decided to start a new army in anticipation. Sadly, a lot of the
range went out of production whilst my back was turned but I'm
choosing to interpret that positively as GW running down soon-to-be
redundant stock instead of negatively as a conspiracy to “destroy
my hobby!”.
But
what would a new Bretonnia book do? The current book will be ten
years old next month and whole editions have come and gone in the
mean time so a few odd relics of ages past remain that could do with
updating.
Before
we move on I should warn you that I'm going to do something I've
often said in comment threads was stupid: I'm going to compare
Bretonnia to The Empire. I want to qualify this hypocrisy by saying
that in the past I've warned against this because commenters on
rumour sites who themselves say they don't play Fantasy believe the
Bretonnian army could be absorbed into The Empire. This is also
bollocks: differences play styles, formations, special rules and
background scream against the idea. Points costs, however, are based
on statistical usefulness and game balancing so the also-human Empire
makes a good point of comparison to propose theories against.
All
settled? Let's talk crunch:
Lords
and Heroes
Characters
for the most part are rather reasonably pointed and I was pleasantly
surprised to see a Bretonnian Lord has a couple of superior stats to
a General Of The Empire (+1 Weapon Skill, +1 Initiative and +1
Attack, as it happens) for only 15 extra points. Eminently
reasonable. Paladins and Damsels are similarly reasonable against
their Empire equivalents so the only over-priced one seems to be the
Prophetess who is 25 points more than a Battle Wizard Lord with a
lower Toughness.
What
might need a bit of fixing are the Virtues: extra traits you can buy
for your knightly characters, some of which are useful, some of which
are useless and some of which are blatantly broken. This is no one's
fault, edition changes have simply wreaked their customary havoc.
My
personal favourite bug bear is the fact that to have a great weapon
your knight character has to have the Questing Vow but you have to
pay extra for the great weapon on top of the Vow.
Core
Knights
Not
over-priced, in spite of what people have said to me. Knights Errant
are 20 points, Knights Of The Realm are 24. Empire Knights come in at
22 points and I'll take either Bretonnian choice over them any day.
The lance formation gives you a bucket of extra attacks. In a lance
of nine knights (three wide, three deep) you get the full attacks of
seven knights and their mounts plus one supporting attack from the
guy in the middle.
Knights
Errant, whilst statistically inferior to Empire Knightly Orders in
several regards are Immune To Psychology after charging but I have
one complaint: the Impetuous rule. If you're in theoretical charge
range you have to take a Leadership test to restrain the urge to
charge headlong at the enemy. Unfortunately the theoretical charge
distance of Knights Errant is 20 inches and that means your enemy cam
easily bait you into maximum distance charges to get you nicely out
of position and then slam into your flanks.
Whilst
we're on the subject, though, I'll take the current lance formation
over the old arrowhead idea any day.
Grubby
Working Class Yobbos
It
was recently pointed out to me that Men-At-Arms are, statistically
speaking, Vampire Counts Skeleton Warriors with higher leadership.
That's all, really, they're fine, so are the Peasant Bowmen so all
that needs noting is that we could really do with plastic Mounted
Yeomen and it'd be nice to have Men-At-Arms with the spear option
included on the kit.
A
Modest Proposal Towards Pegasus Knights
This
is a big one because one of the most feared units in our little
gaming club are Matt's Demigryph Knights. In light of The Empire's
monstrous cavalry being a full 3 points more expensive than mine I
humbly submit that one or both of the following measures need to be
employed:
One:
Give Pegasus Knights the option for barding and therefore a 2+ save.
The barding is on the model so it won#t necessitate a re-sculpt.
Two:
Give them 3 Wounds. This is absolutely standard for monstrous cavalry
and infantry these days.
Beyond
that I have no complaints. Questing Knights stand up well and, in all
honesty, I never used Grail Knights so I can't vouch for their
effectiveness. The Field Trebuchet remains an immensely powerful
stone thrower by anyone's standards and I hope it stays as is for the
next edition.
So,
all in all, a fairly solid army even now so GW can spend more time
working out cool new shit for them than bringing their rules into
line with anything more than a few token additions and subtractions.
Fingers
crossed.
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