Looking
back on it I have a mixture of fond nostalgia and head-scratching
frustration for the old “3.5” version of Codex: Chaos Space
Marines. I loved how that book worked even if how it worked was
ridiculously twisted at times (seriously, some of the rules were
hidden in the fiction sections). I loved how you got all sorts of
perks for having an army exclusively dedicated to one Chaos God or
wholly representing a single Legion. I loved that there were whole
pages of god-specific wargear and vehicle upgrades.
So
you can imagine that I'm reeeeeealy looking forward to Codex: Khorne
Daemonkin because this is how I see Chaos armies: not as Chaos
armies but as Khorne armies or Tzeentch armies and so on. I know I'm
not alone among my generation of hobbyists that I could never get
used to the “pantheonic” approach GW piloted with the first Chaos
Daemon/Daemons Of Chaos release.
I've
never really got used to how Daemon armies work. What I want is an
army dedicated to a single god but the army is built to work best
with the pantheonic approach. Plus, there just aren't enough units
for a single god to stop me getting bored.
All
this said it isn't the Khorne Daemonkin that I'm excited about. I'm
hoping there are others in the works, specifically for Nurgle and
Tzeentch Daemonkin warbands. I love the Death Guard and Thousand Sons
background and models (I have a bunch of Forge World Death Guard in a
draw ever ready for deployment) and I'd love to do warbands with
those themes.
Plus,
Renegades & Heretics should be Battle Brothers with the Daemonkin
so there's even more variety and potential for fun conversions.
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