The
1k version of my Space Orks is built and Matt has challenged me to a
game on Sunday so I can get used to 7th edition before the
campaign begins (which will happen as soon as the guy running it
recovers from severe dental surgery). It'll be me with the Orks
versus Matt's Astra Militarum Traitor Guard.
Matt's
MVP these days is a fifty-strong Conscript unit (representing a
Mutant Rabble) bolstered by a Priest which has so far proved
nigh-invulnerable. The only thing that has really dented them was
Ian's Leman Russ Exterminator and even then the Priest meant they
just stood there and took it. Given this I felt I really needed more
boots on the ground than I had so I've swapped out the Meganobz from
my previous army list for twenty extra Boyz, two Zzap Gunz and an
unupgraded Mek. It goes a little something like this:
HQ
Warboss
wearing 'eavy armour and armed with twin-linked shoota and power
claw. 92 points
Big
Mek (wearing 'eavy armour and armed with Shokk Attack Gun. 89 points
Mek
armed with slugga, choppa and Mek's tools. 15 points
Troops
20
Boyz armed with sluggas and choppas, 2 big shootas, Boss Nob with Big
Choppa. 140 points
20
Boyz armed with sluggas and choppas, 2 rokkit launchas, Boss Nob with
Big Choppa. 140 points
20
Gretchin armed with Grot blastas with 2 Runtherds armed with Grabba
Sticks. 75 points
Fast
Attack
3
Deffkoptas armed with twin-linked rokkit launchas. 90 points
Heavy
Support
5
Flash Gitz including Kaptin armed with Snazzguns, bosspoles,
stikkbombs and gitfindas. 110 points
3
Killa Kans armed with kan klaws and rokkit launcha, grotzooka and
scorcha, all upgraded with extra armour 195 points
2
Mek Gunz upgraded to Zzap Gunz. 46 points
Total:
992 points
My
battle plan is non-existent beyond the fact of having a pretty even
split between ranged and melee units. To be honest what I'm most
looking forward to is writing some background for these units based
on their performance. I am pretty confident I'll lose, this being my
first game and things having gotten rather more complicated since I
last played.
Also
this is the first time I've used an army that doesn't use the nice,
easily recognisable weapons of the Imperium so I anticipate much
rules flitting as I try to work out what exactly my units do.
But
I must remember the sage advice of the 4th edition Ork
codex: “Orkses is never defeated in battle. If we win we win, if we
die we die fighting so it don't count. If we runs for it we don't die
neither, cos we can come back for annuver go, see!”
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