Okay,
the reason this is a “first impressions” post and not an actual
review is because I absolutely suck at judging mechanics in the
abstract. Is the army going to be better or worse on the tabletop? I
have no bloody clue, I just can't work out the numbers in my head.
Until I see something on the tabletop I find it hard to judge its
value.
One
thing I will say about the rules in this codex is that the bespoke
force organisation chart is insane. It isn't the usual slightly
tweaked force organisation chart (such as Orks having nine Troops
choices and Blood Angels having four Elites) but a chart made out of
formations. You take a Reclamation Legion formation (an Overlord 0-2
Lychguard units, 1-4 Immortals units), 2-8 Necron Warriors units, 1-3
Tomb Blades units and 0-3 Monoliths) and then add on a selection of
up to eleven other formations. Its a wonderfully characterful
representation of how Necrons fight en masse, analogous to a Space
Marine chapter, but the size of even the smallest force means its
probably of limited use to the casual gamer.
Honestly,
this feels more like a background resource than something meant to be
used in normal games.
The
Warlord Traits are the usual mix of character buffs and army buffs,
the one I'd hope for being Hyperlogical Strategist which allows you
to add or subtract 1 to reserve rolls and seizing the initiative.
Reanimation
Protocols are less annoying than when I last faced Necrons under
their 3rd edition rules. Now its a slightly modified
invulnerable save taken after suffering an unsaved wound regardless
of circumstances (Instant Death doesn't knock it out, merely lowers
it to 6+ from 5+).
Honestly,
what interests me the most is the background section. As well as
showcasing artwork in styles I haven't seen in GW publications before
it resurrects the bestiary section that has been so absent from
recent Codices. This is probably because Necrons are a less
well-defined army in the minds of gamers than Orks of the many Space
Marine factions so there are sections describing how Destroyers,
Immortals and so on fight and what their origins are. There are also
these cool technical drawings that remind me of Imperial Armour books
and 4th edition army lists which had a drawing of the
thing next to their entry.
Sadly,
there isn't as much background dedicated to the Dynasties as I'd
like. A few of the pre-existing ones are given brief focus sections
that expand on their background but several interesting ones are cut,
only to be mentioned in the map and timeline. Speaking just for
myself I'd have loved to read more about the Empire Of The Severed or
(I can't remember the name) the Dynasty that some exiled Lordling
reprogrammed to obey only him and turned them all into his personal
pirate empire.
Personal
issues aside this is a great looking book. As I said they've really
spread out into differing art styles I wouldn;t usually associate
with a Codex. The map in particular is great and very much drawn from
the Necron point of view with their dynastic territories picked out
with Imperial worlds only included as points of reference for the
reader. Production values on this one outstrip the Blood Angels book,
in my opinion, so its a pity this might be the last Codex for a while
since it seems a bit soon to launch into a new cycle after two and a
half years.
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