What
grabbed me the most, though, were the mercenary rules. You get an
allowance of points to hire mercenaries to the tune of 100 points for
every 500 points in your main army so a 2,000 points army gets 400
points to spend on mercenaries. You can pick from any Army Book you
like with no restrictions other than needing a character to be your
Mercenary Captain.
What
I like the most is that your mercenaries can change sides. If they
flee and pass a rally test you roll a dice, on a 5 or 6 they stay
loyal to you but on a 1 to 4 they waver. You and the other players
dice off and the winner takes control of the mercenaries.
I
just keep coming up with ideas for mercenary warbands to add to my
armies or my friends':
My
Vampire Counts could march to war besides some Empire Free Company to
represent Sylvanian Peasant Militia.
An
all Ethereal set of Vampire Counts models to go with an Empire army,
representing the “retinue” of my friend Matt's Lore of Death
Battle Wizard: a Cairn Wraith, a Tomb Banshee and a unit of Hex
Wraiths. If they change sides it represents him losing control and
them turning on him.
There's
a piece of art in the Tomb Kings book that just offers a fascinating
visual: Tomb Kings and High Elves standing side by side. I rather
like the idea of some Swordmasters of Hoeth with a Loremaster for
their captain marching alongside the undead phalanx.
Bretonnians
are a tricky one, it's always been in their background that they
don't hire mercenaries for honour reasons but I don't see why a
warband of their close neighbours the Wood Elves might not tag along
for a battle or two.
As
for the Dark Elves I'm working on at the moment, some Chaos Knights
with the Mark of Slaanesh or some Hellstriders would fit my Cult Of
Pleasure theme rather nicely.
If
nothing else this supplement is providing me with a wealth of
inspiration. In a week or two Matt, Dave and I will be trying out the
rules and we'll see how it works out in practice.
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