I love the
Deathwatch but one thing I've learnt through bitter, bitter
experience is that they absolutely need to do as much damage at range
as possible. Once your enemy closes with you and starts causing
casualties its basically over for that unit. The battlefield
efficiency of a Kill-Team drops drastically with the death of each
and every marine.
There's been
a lot of speculation the last few weeks on the Deathwatch Facebook
group I'm a part of about how the new Codex might combat this. Top of
the wish list for most were either better special issue ammunition or
some sort of invulnerable save.
As it turns
out there is at least one new special issue ammunition type available
in the stratgems but the big idea the design team has had is Mission
Tactics.
The basic
idea here is to choose a type of unit (Troops, Fast Attack and so
on) and for the duration of the game most everything in the army
(infantry, bikes and Dreadnoughts) re-rolls 1s to wound against the
type. There is a Warlord Trait and an item that allow you to change
the Mission Tactic mid-game.
Obviously,
I'll have to see how it works in game but this is probably the best
solution to the problem. Deathwatch excel in shooting and have a
slight weakness in combat because of their small numbers (more in the
taking casualties area than the number of attacks area, obviously).
This boosts the shooting and helps out with the combat problem,
making them better at the thing they're meant to be amazing at and
papers over one of the few real the army has.
I am very
much looking forward to road testing this codex.
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